Farming in a Parallel World and Becoming a God-Chapter 539 - 448 Humanoid Giant Dragon_1

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Chapter 539: Chapter 448 Humanoid Giant Dragon_1

Profession: 11th-level Earth Watcher

Life Force: 216 (Life Dice: 3D12+11D12+126)

Attributes: Strength 25, Dexterity 14, Constitution 25, Intelligence 14, Perception 18, Charisma 18

Special Ability:

Stone Endurance (Special Ability) — A Golia racial trait, as long as you stand on the earth, you may freely direct the power of the earth to protect yourself, gaining 5 points of damage reduction for every five life dice.

Brute Force Movement (Special Ability) — A Golia racial trait, your extraordinary body and close relationship with the earth grant you jumping and climbing abilities far surpassing other races. The rugged mountains and valleys are your home, offering shelter without any reduction in speed, and your strength confrontations are considered as one size larger.

Fae Race Bloodline (Special Ability) — You have an advantage against charm effects, you can trance in lieu of sleep, and magic effects cannot put you into a state of sleep. You have the ability to use Dark Arts and Faerie Fire Art once a day.

Manipulation of Earth (Special Ability) — You are a Guardian of the Earth, protecting it from evil erosion. Mother Earth has bestowed upon you her power, allowing you to manipulate the earth’s power for your benefit. Like a Priest, you can cast Earth Domain Spells, with your Earth Watcher level considered as Priest level, once a day.

Earth Domain Spells (Special Ability) — Magic Stone Technique (1st circle), Soft Stone Technique (2nd circle), Stone Shaping Spell (3rd circle), Spike Stone Art (4th circle), Stone Wall Art (5th circle), Stone Skin Spell (6th circle), Earthquake Art (7th circle), Steel Bones (8th circle), Summon Earth Element (9th circle).

Destiny Guidance (Special Ability) — You can harness the Force of Destiny within Golia’s body within a ten-meter radius, enhancing your own defense, with an effect equivalent to the Stone Skin Spell.

Earth Escape Technique (Special Ability) — As long as you stand on the earth, you can teleport at will, with the teleportation distance being your Constitution Adjustment Value in meters.

Action Like Tide (Special Ability) — This ability is the same as that of the warrior profession, with your attack speed doubling for every five professional levels (up to five times).

Earth Resonance (Special Ability) — You resonate with the earth, refining and enhancing your bloodline; you have received the Highland Blessing and have become a Child of Earth, all attributes +2. Your soul essence is bound to the highlands; after death, you won’t go to the Divine Realm of the Gods but will return to the highlands that blessed you and become one with them.

Mire (Special Ability) — Your surroundings are enveloped in a large amount of Earth Elemental Power, forming a protective aura. Any non-Golia creature that enters within a range of your Constitution Adjustment Value in meters will feel as if they’re entering a mire, sinking uncontrollably even if standing on solid rock, their movement speed halved. You can suppress this power with your mind.

Slow Attack (Special Ability) — All your attacks contain a significant Elemental Power, with a certain chance of causing enemies to be enveloped by Elemental Power and fall into a state of slowness.

Rock Sentinel (Special Ability) — You are connected to the earth beneath you, unable to move, but you gain a regenerative ability equal to your Constitution Adjustment Value. In this form, you cannot be knocked down until you voluntarily break this connection, once a day.

Earth Force (Special Ability) — Transcendent Strength bonus. As long as you stand on the earth, you gain an innate bonus of 4 points to your strength and hold an absolute advantage in strength confrontation, even against creatures one size larger than you, you will not be shaken. When you are in the highlands, your strength will reach its zenith, gaining an additional 6 points of strength innate bonus.

Earth Body (Special Ability) — Transcendent Physique bonus, your Constitution will gain an innate bonus of 4 points and a 5-point regeneration ability. When you are in the highlands, your strength will reach its zenith, gaining an additional 6 points of Constitution innate bonus, and a 10-point regeneration ability.

Having seen Kellysha’s character panel, not only Gaven, but even Stelina were gasping in surprise.

Is this even a human?

This is essentially a humanoid Giant Dragon. If Gaven remembered correctly, an adult Red Dragon only had 212 life points, yet Kellysha had four more than it.

If she were under the effect of an Enlargement Spell, she could certainly grapple with that Red Dragon on the ground without being at a disadvantage.

Not to mention, she possessed a series of unique casting abilities, which could further enhance her capabilities in this regard.

Stone Endurance is not unique to Kellysha; it is a racial trait of the Golia, an ability all Golia possess, especially those Barbarians. This profession naturally gains damage reduction as they advance in levels. Combined, a 10th level Transcendent Barbarian would have 12 points of damage reduction, which could surpass a human’s heavy armor. This is why they hold armor in disdain; their bodies are their best armor.

Golia belong to a gifted race, like the Dwarves Elf, naturally starting with three life dice. Their difficulty in professional level advancement is naturally higher. A 10th level Golia Barbarian requires an amount of experience value equivalent to a 13th level human Barbarian.

However, if both were placed in an arena to compete, Gaven believed that a 10th level Golia Barbarian would undeniably crush the 13th level human Barbarian, due to racial advantages.

Brute Force Movement and Stone Endurance are similar in nature, inherent to the race, which explains why these Golia can jump so high and so far.

The Bloodline of the Fae Race originates from the Dwarves Elf. All three individuals present possess similar abilities, so there’s no need for further mention.