I Just Want Players to Save Money, They Insist on Giving Me!-Chapter 75 - 47 The game that only sold for 1800 in
Chapter 75: Chapter 47: The game that only sold for 1800 in revenue!_1
Chapter 75 -47: The game that only sold for 1800 in revenue!_1
Ke Jin inquired about niche games mainly because of a new feature unlocked after yesterday’s system upgrade.
After elevating the system to LV6, the interface underwent significant changes.
The Krypton spending limit was optimized by the system and integrated into the [Task] panel.
Different task difficulties came with fluctuating Krypton spending limits.
The advantage of this is that newly released games wouldn’t be bound by the system’s maximum limit.
Otherwise, if a game proven to be a massive hit were to come out, which by all accounts should generate hundreds of millions in turnover, but the spending limit was capped at only 2 million.
Players could blindly max themselves out, thereby resulting in task failure.
Besides that, another new feature called [Term Selection] was unlocked.
Ke Jin glanced over the description of the new feature.
It basically meant that when opening a game blind box in the future, players could pre-enter a keyword.
After entering it, the game that comes out would inevitably be related to the keyword.
For example.
If you enter FPS, then the game that comes out will at least be related to shooting.
But whether it’s a high-octane shooting game or a painfully difficult shooting game, that remains unknown.
Currently, you can only enter one keyword. The higher the system level, the more keywords you can enter.
And the more accurate the game category lock-ins will be.
This is a significant optimization, ensuring the games that come out are as much under your control as possible.
“The system is actually always optimizing the best route for me, trying its best to help me complete the ultimate task… It really…” Facing such a meticulous system, worried that he might not complete the task, Ke Jin felt touched.
It’s so much better than those ‘death countdown if you fail the task’ systems.
If it weren’t for the fact that the system couldn’t manifest itself, he’d definitely have to drink a couple with it.
Damn, big bro! Drink up!
Backed by the system, Ke Jin felt a surge of confidence!
So what if he had failed four or five times?
Pick me up, I can still play!!
…
“If I really have to say, there doesn’t seem to be any absolutely niche genre.” Facing his boss’s peculiar question, after pondering for a moment, Gou Chehua still seriously answered.
The number of game genres on Blue Star isn’t extensive, which is practically an open secret—not even a secret, but a known fact among gamers.
Otherwise, players wouldn’t have repeatedly complained about the lack of originality in games in recent years.
Also, because there aren’t that many game types, players would still give niche games a try.
Therefore, there are no truly niche games, only relatively niche ones.
The most mainstream categories currently are turn-based games.
Next comes puzzle games like matching tiles and pushing boxes, which include some light puzzle-solving elements.
Of course, this doesn’t mean that the hot games are just plain matching tile or box-pushing games.
Some incorporate matching tile elements into combat, while others turn box-pushing into exhilarating gameplay.
Then, coupled with mechanics like drawing cards, character portraits, character designing, marketing, etc., it all forms a complete popular game.
Nevertheless, the core still revolves around these light puzzle-solving gameplay mechanics, and so within the industry, they’re habitually referred to as ‘match-three’ or ‘puzzle’ games.
Further down, there are the niche hard-core games, especially hostile to non-tycoon players, like FPS games.
But if you say these are extremely niche.
Gou Chehua doesn’t think that’s quite right.
The rest are action and horror games.
The player base of these two combined might not even account for less than 5% of all players.
There’s no need to say much about horror games.
With the already high pressure of life on Blue Star, who would purposely seek out ghosts or demons to torment themselves?
Not even worth a glance!
And for action games, according to Gou Chehua’s understanding.
Over thirty years ago, there was a trend that action games were about to take off, with some light action games being quite popular on the consoles of that era.
As the top global gaming company, Blue Ocean Paradise made a fortune in the console market at that time, and when shifting to PC and home consoles, they were ready to promote this genre with all their might.
But for some reason, this branch was cut off later on.
By the time Gou Chehua came of age, he was already seeing games dominated by ‘turn-based’ card-drawing games.
“If I have to be specific, it might be the action and horror genres… Wait! Sssshh!!” Suddenly, something occurred to Gou Chehua, and he slapped his hands excitedly: “Mr. Ke! I’ve got it!”
“Speak,” Ke Jin urged, now paying full attention.
“Story-driven games! The player base for these games doesn’t even reach one in ten thousand! They’re so niche that I almost forgot about this category myself, how’s that for niche?”
“Story-driven?” The first thought that came to Ke Jin’s mind was.
GAL?
Girl And Love Game.
Because they mostly consist of extensive text and illustration CGs, they’re also called romance visual novels on Earth.
However, designers later discovered that by adding suggestive elements into these games, they could maximize player indulgence.
Imagine, as a player stepping into the shoes of the game’s protagonist, you encounter a cute and gentle heroine; slowly, through twists and turns, sparks of love ignite between you, culminating in a kiss under a sky full of fireworks as the game concludes.
This is indeed thrilling, but it leaves one longing for more.
But if there were content afterward,
you could even engage in all kinds of positions and angles with this beloved female protagonist you are crazy about.
The impact on players would not be something you could compare to some live chicken streamer’s dance during their broadcast.
Therefore, the designers who dug into the core exhilaration of such games started to stray further and further towards the seductive on the road to making subsequent GAL games.
However, what worried Ke Jin was,
Are these kinds of games really unpopular on Blue Star?
Considering the player community’s tolerance for lewd content on Blue Star right now,
it’s like ‘drugs doom the whole family, gambling leads to family ruin, pornography, send me some.’
But soon, with Gou Chehua’s explanation, Ke Jin realized he had misunderstood.
The plot-based games Gou Chehua referred to are those without any special gameplay, mostly various plot-driven content, with backgrounds that can be set in any world; cultivation, fantasy, urban, future technology, and so on, with no restrictions on theme.
Some games even lack interaction, where characters can only wander around the map collecting fragmented stories.
Players can’t get any thrill of leveling up, nor the pleasant sensation of mowing down enemies, and may even struggle to find the purpose of playing.
They want to spend money but feel lost with sword in hand, unsure what would trigger their desire to spend.
Moreover, with everyone living at such a fast pace these days, when watching a movie, they’re almost desperate to hold down the fast-forward button and give the male lead a fatal rhythm buff.
If you drop a plot-driven game that lasts several hours on them, without the ability to fast forward or rewind like an anime or movie, players would naturally find it hard to accept.
As a result, Blue Star players have always been lukewarm about this category of games.
And precisely because of this lack of interest, development of this genre has stagnated for over a decade.
Without the injection of new blood, these games have become even harder to highlight, and the plots are scattered and sparse.
This vicious cycle has led it to become Blue Star’s most unpopular game genre.
Forget the players.
Even dogs would shake their heads and claim they can’t play it a bit.
“Mr. Ke, this type of game, no matter how you look at it, players won’t be willing to pay for it. We should avo…” Gou Chehua hadn’t even completed the word ‘avoid’.
He suddenly saw Mr. Ke’s eyes brighten, as if excited, he stood up, slamming his hand on the table, and declared with finality.
“Great! Our next game will be plot-driven!”
“Huh?” Gou Chehua was stunned.
Isn’t…
Mr. Ke, have you hit your rebellious phase…
How could this type of game make any money at all!
“Mr. Ke, I don’t mean to question your talent… but if countless Blue Star designers can’t make it work, it’s really the wrong genre, players just aren’t interested, it has nothing to do with design… The last plot-driven game I remember only sold for a total of 1800 dollars…”
Gou Chehua spoke earnestly, almost ready to pull up the sales total for ‘plot-driven games’ from over the years to convince Ke Jin.
But Ke Jin’s eyes got brighter and more stubborn.
“We’re doing this one!”
Perhaps feeling that his behaviour might seem odd to others,
he paused, and then Ke Jin added, “I named the company ‘Number One Player’ because that’s what it means. We are not only designers, but we are also the first players to come into contact with the new games we design. We should show more courage to actively tackle difficulties and bravely climb mountains, because the mountain, is right there!”
R𝑒ad lat𝒆st chapt𝒆rs at free𝑤ebnovel.com Only.
Gou Chehua was filled with fervor, clapping vigorously.
Then, coming to his senses, he realized something was amiss.
He was supposed to be persuading Mr. Ke, so why was he clapping…
But his chance to make a move was gone.
Ke Jin had made a final decision, effectively ending the match.
“You just arrange the staff, I’ll come up with the plan!”
“In one week, I’ll give you a complete proposal.”
In reality, all Ke Jin needed to do was fish out ideas from the system.
The reason he said one week,
was because it would be too strange if he produced a detailed explosion of a plan overnight.
Better to be safe, and it would also give the employees, who had worked nonstop on the previous game, some rest.
…
After Gou Chehua had left, Ke Jin sat in his executive chair, gently swaying, hands behind his head, looking up at the ceiling.
Although he held back for a long time, he couldn’t help but let out a sneaky laugh.
‘One in ten thousand player community,’ ‘The last plot-driven game only sold for 1800 dollars,’ ‘Even dogs disdain it.’
Any of these points could quickly end the battle.
“This round, the advantage is mine!”
.
.
.
There’s one more update waiting for daylight, everyone get some rest early~
I’ll probably be put on the shelves soon, waiting for the editor’s notification, also to stockpile more manuscripts, explosive updates after going live!