MTL - Almighty Game Designer (Almighty Video Game Designer)-Chapter 1117 Popular in the world (one more)

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Some players may be very curious, is the team in the 1960s really so difficult?

Is not this nonsensical……

Of course, in all fairness, the difficulty of the team in the original "World of Warcraft" in the 1960s was caused by many factors.

First of all, there were very few plug-ins at the time. Many players did not have plug-ins when they were doing tasks. The official missions did not have any location or regional prompts. They all relied on limited task texts to search the eyes. For many people, they were too deep. The task, the players simply gave up on their own.

A group of 40 people, there are few plug-ins, even the earliest time when the land reclamation and the team did not have voice software, all rely on command typing, this efficiency is really imaginable. Nearly everyone who participated in the land reclamation had a team plug-in, and also had a brainwashing voice prompting “Fire Wall Fire Wall”, which is not a little bit more efficient.

Secondly, there are many people, and 40 people are very difficult to command. By the time of the opening of the Lich King in the 1980s, 25 people were able to make the commanders big, and they had to come up with the milk to avoid the black water, not to mention the mysterious bosses of the Cushhorn in the 1960s.

Moreover, the players' tactical literacy and understanding of the profession are not high, because there are no plug-ins, many players do not know how to play the output loop, do not know how to point talent, fitting can maximize their output, many heads do not open the damage Statistics do not know who is drawing water, and the efficiency of land reclamation is difficult to guarantee.

Of course, there is another important reason that the network is not very good. It is normal to drop the line. Especially when the 60-level Naxxramas open the electricity man, many groups are waiting for the network to stabilize after 2 am. .

In order to let the new players experience the classic experience of the team in the 1960s, Blizzard deliberately arranged a 100-level 40-person melting heart in the tenth anniversary of World of Warcraft, evoking everyone's old memories...

Many players in order to get the melted fire dog mount into the random team, the results go in and see, this special reduction is too original.

When the first door gods and monsters were destroyed for one night, what is special now is to destroy one night...

Many players find that they use the dps platoon to turn into a second. It feels incredible, because the other teams are tanks and treatment seconds, and the dps profession has to wait 5 to 10 minutes to get in. After all, the first two characters are even more Scarce.

As soon as I entered, I understood what was going on. The door of Molten Heart was gone, but the half group was just resurrected...

That is to say, this random team used the cost of destroying the group to level the door god. Many players were unable to stand the pit and directly retired. There were too many people running, so it was only when the dps could enter the second. view.

Then when I hit the boss, the tragedy came.

Old players know that the five dogs of Molten Heart have a special mechanism, that is, the boss patrols with a lot of followers, but these melted dogs must die together within a limited time, otherwise they will always Resurrection, however, many newcomers have never experienced the heart of melting, and of course they do not know this mechanism.

So you can see that the whole team is constantly coming in and out, and a group of people can't stand this squabble. A group of newcomers come in and continue to pick up the melting fire dogs, and then watch the melted dogs go over and over again. Resurrection, the players go in and out in a glance...

In this way, the five dogs of a melting heart are hard to fight for five or six hours, and those who do not know how many dials have failed to fight.

At that time, although the members of the random group also had dishes, they were more likely to play than the players who had just stepped into the team in the 1960s. They still had the same appearance, so when the people in the 1960s just started the smoldering heart, they could I want to see you.

However, the players at that time were a little better, and they were very persistent.

Whether it is a copy of 5 people or a team, from the lowest level of mourning caves to the high-level melting heart, the black wing of the nest, everyone is proud of persisting in the battle, ashamed of the midway slip. Many small copies that seem quite simple have been extinguished, and everyone will not blame each other. They are trying to do their own thing, encourage each other, and persist for several hours until they get through.

40 people's melting heart, black wing nest sometimes open the mobs to destroy one night, destroyed the main tank repair many times to repair themselves, but at that time everyone did not complain. Many substitute players come on line with the main team players on time, just on the copy door, stand by for several hours every day, stand by for a week or two, or meet individual members to get a chance to enter the copy.

Later, there were more and more fast-food games, and the patience of the players became worse and worse. Many of the 5 people could run two or three people once, and the players’ mentality became more and more impetuous. Therefore, many old players will especially miss the days when everyone will never give up and work together to clear copies.

......

The leagues and tribes of the major regions began to enter the thrilling land reclamation stage, because at this point in time, the first batch of players basically rushed to the full level, and the five copies were almost the same, and the scattered time was taken. To do the task, brush a small copy, make money, take the big time to play the team, organize the guild activities.

However, a large number of new trumpet trumpet is also constantly adding fresh blood to World of Warcraft.

Many people think that the paving of World of Warcraft will be a peak for the sales of matrix game cabins. However, they quickly found themselves wrong. This is not a peak at all, just a beginning.

The game of "World of Warcraft" for the promotion of the sales of the matrix game cabin is even more powerful than any previous means.

In the final analysis, it is the difference between online games and stand-alone games.

People, in the final analysis, are still social animals.

When World of Warcraft became popular around the world and became a trend, it was really difficult for people to reject this temptation.

On the Internet, whether it is a large forum or a website, all of them are full of discussions and evaluations of World of Warcraft, and everyone is not a good word for this epoch-making game, even many people use "immortal" God made it to describe.

Yes, almost all the elements in World of Warcraft are worthy of praise.

Sophisticated cg.

A grand world view architecture.

Diversified and distinctive professions.

Complex and story-intensive task line planning.

Changeable copy gameplay design.

The camp is opposite to the game.

Rich battlefield and pvp play.

If you summarize it in one sentence, World of Warcraft has created a whole new world, so that all players are immersed in it.

What's more, this game is an absolutely fair time-paid game. Sleep mode allows most players to get enough game time, so for all players, it is equivalent to a second life, and everyone is all in the same Starting line.

In the face of such a god, those who are hesitant, can no longer resist the temptation of the matrix game compartment.