Second World-Chapter 1803 Ancient Companion Token

If audio player doesn't work, press Reset or reload the page.
Chapter 1803 1803. Ancient Companion Token

After reading the description, Jack understood why this mega spell was better than the one he saw Broidrireg use in the past battle. This mega spell produced seven dragons instead of five. The seven also had different elements which should make it harder for the enemy to counter. It was rare for one to have high resistance on all elements.


The mega spell didn't have levels, so he returned his attention to his other skills. After some thought, he spent Beast Monarch's 6 free skill points on Demonize Pet, bringing it to level 7. Each level increased the attributes increase by 5% and the duration by 1.5 minutes. At level 7, a demonized pet received a 230% attribute increase and lasted 39 minutes.


He then used 900,000 souls to fully upgrade Life Elevating Art to ten stars. His attributes now increased to 200% when this skill was active.


Out of the remaining 1,700,000 souls, he spent 1,500,000 souls to upgrade Superior Acceleration to eight stars. The spell now increased his speed by 1800%.


He used Time Sage's 6 free skill points and the remaining 200,000 souls to level up Hundred Mirages to level 9. Each level increased the spell's duration by 24 seconds and added another copy. At level 9, the spell summoned eighteen copies that lasted five minutes and twelve seconds.


Some of his other skills and spells had also received star upgrades. Some received their first star upgrades. They were Beast Command, Beast Tantrum, and Invisibility. Magic Shield had fully upgraded to its tenth star.


Each star of Beast Command increased the damage dealt after the skill's duration ended by 100%, and the duration where the pet cannot be summoned by an additional six minutes. Each star of Beast Tantrum increased the pet's defenses, attack speed, and movement speed by an additional 5%. Each star of Invisibility reduced the spell's cooldown by six minutes.


Magic Shield at its tenth star did not consume MP until ten seconds had passed after the spell was cast. But considering his huge pool of MP and high MP regeneration, this basic spell was practically free to use.


When Azzarilth fell, aside from granting exp points and souls, her death also produced a large number of draconic essences. Added with the draconic essences collected from the death of nearby mythical-grade obsidian dragons killed by Arlcard, Jack received more than enough for the 6,930 draconic essences required to level up his bloodline to level 10.


At this last level-up, the passive skill of the bloodline received a double increase, similar to when battle skill leveled up to level 20. One level-up of the bloodline normally increased the attributes, HP, stamina, and MP by 4%. When this bloodline increased from level 9 to level 10, the increase was 8%. At this max level, Divine Gold Dragon Bloodline increased Jack's attributes, HP, stamina, and MP by 60%.


At level 10, the bloodline also gave Jack one more active skill. The skill was Summon a Gold Dragon. Peniel explained that the summoned dragon would be an eternal grade with the same level as him. This meant he could summon a level 87 eternal-grade dragon. With this skill, he had another eternal-grade helper with power almost rivaling Syndrillis. The duration for the summon was three hours, and its cooldown was twelve hours.


After finishing reviewing his upgrades, he turned his attention to the last legendary-grade loot from Azzarilth.


Azzarilth dropped four legendary items. Two were the Sphere of Svalinn technique book and the Chaos Seed he had used earlier. Another one was a guild item called Dragon Rider Insignia.


Jack had given this insignia to Grace, who then brought it to Tip at Heavenly Citadel. Tip returned to Heavenly Citadel ahead of the army so he could manage the headquarters. The management had been largely neglected due to the war. Dylan was asked to manage the headquarters during wartime. He was the only core member Jack and the others trust who was not a combatant. Unfortunately, his heart was not in guild management. He didn't perform well enough, hence the need for Tip to return.


The Dragon Rider Insignia gave them a new special unit. The dragon riders were flier units who could fight both in melee and range. They were formidable with their teeth and claws. They were also very durable. Against ranged opponents, they could shoot fireballs from their mouths.


Together with the eagle rider hunters, their guild army could very well hold air superiority in the next battle.


Jack gazed at the last legendary-grade loot in his hand. It was a token. This token was the reason why Jack didn't choose Boro, the new eternal-grade recruit, for his twelfth royal agent. The token was called the Ancient Companion Token.


Peniel explained that when this token was used, a native from the past would appear. The token user could then form a companion contract with this native. Jack already had Arlcard and he had no intention of changing his companion. So, under normal conditions, this token was useless to him. But thankfully, he was also a sovereign. As long as the native was human, he could change from making the native his companion to his royal agent. Peniel told him that the token always summoned a native with the same race as the user, so that solved the problem.


The Ancient Companion Token was similar to the Guild Hero Token. The grades of the summoned native depended on the grades of the token, but the summoning percentage of this Ancient Companion Token was better than the Guild Hero Token.


A legendary-grade Guild Hero Token provided a 10% chance of summoning an eternal-grade guild hero. As for the Ancient Companion Token, it had a 30% chance of summoning an eternal-grade native. Jack figured with his high luck stat and his Runestone of Luck, the probability should increase significantly.


Additionally, Peniel informed him that the summoned native would always be around the user level. Either ten levels higher or ten levels lower, depending on luck. If the summoned native was eternal grade, he didn't need to waste time leveling the native up like he had to if he chose a recruit for his royal agent.


Jack summoned his Runestone of Luck. After pumping all his willpower into that runestone, he used the Ancient Companion Token.