To ascend, I had no choice but to create games-Chapter 695 - 395
Chapter 695: 395
Chapter 695: 395
The new game’s name was decided shortly after Monkey returned.
“Card Heroes”.
Although Fang Cheng felt that “Kaplus” was a better name, since it was the transliteration of “savior” in this world, the name was directly vetoed.
A simple and straightforward name is better than anything else.
Players in the game act as Apostles summoned by the Gods of a Different World, endowed with unique powers and tasked with a mission to save the world.
In this process, players will encounter a variety of people, trigger all sorts of random events, continuously obtain various treasures and Divine Artifacts in this dangerous world, and then head towards the Demon King Castle.
It is a lonely journey, as humanity has already given up hope. Ordinary humans, due to the miasma released by the Demon King, are unable to act, so only players who can resist the miasma can venture forth.
However, on their journey, players will randomly meet some characters who have been granted the ability to act within the Demon King’s domain due to their own artifacts, but these fellows all have their own ulterior motives, whether they are friend or foe is left to fate.
This game is Fang Cheng Studio’s first card game, and ever since the promotional video came out, there has been constant controversy.
[Has Fang Cheng Studio gone a bit crazy? They could have followed the previous formula, so why bother with innovation? Isn’t it a waste to use such strong technical capabilities on a card game?]
[Are you discriminating against card games? As one of humanity’s oldest gaming methods, card games have far more gameplay options than you think.]
[I think it’s pretty good. As someone old and full of gaming maladies, not to mention electronic ED, and my coordination between mind and hands can’t keep up, having some games that older people can play is nice.]
[Enough talk, the game itself is the real deal!]
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Despite the controversy, every player is keeping an eye on the pre-sale period, wondering what kind of big move Fang Cheng Studio will pull off this time.
And during the time waiting for the official release of the game, various copycat games have reemerged, presenting a chaotic scene as if the gaming industry is no longer the tranquil field it once was.
All sorts of rumors are also circulating, such as the game’s main planner becoming addicted to playing cards and unable to extricate himself, leading to his firing.
Or the gameplay planner becoming obsessed with playing cards, secretly working overtime every day, until he too was fired.
The truthfulness of these messages varied, together forming a massive Rashomon in the gaming circle, delighting the onlookers.
But reassuringly, the game finally launched online on schedule.
The sudden influx of traffic gave Game Inn a huge impact, but thankfully, with the capabilities of the three squirrels that could even take down Alipay, the massive traffic didn’t cause even a second of lag for the website, impressing the knowledgeable on how such technology shouldn’t be wasted and should be used for a ticketing website instead.
As one of the first batch of media to download and purchase the game, Chen Rang didn’t dive into the game pod but instead sorted through his pre-written articles while waiting for the game to install.
As a well-known Fang Cheng cheerleader, Chen Rang’s pieces were always the first to be published following the release of a Fang Cheng Studio’s game, with praises that never sound the same each time, teaching readers new flattery with each release.
After the game finished installing, he immediately skipped over the opening animation and dove right into the game.
He had already watched the promotional video for “Card Heroes” and was familiar with the game’s storyline. No matter how stunning the opening animation could be, he did not pay much attention and went straight for the most crucial part of the game: the gameplay.
“There are only three initial classes: Beggar, Farmer, Slave. It’s different from what was advertised; it must have been changed later. This is good too, allowing players to experience only three characters at the start, unlocking new classes continuously as they progress in the game. Indeed, this is Fang Cheng Studio, always so considerate.”
Next to Chen Rang, a new intern asked with a frown, “Chen, isn’t that a pretty common setup?”
“You don’t understand, just listen to me and you’ll be fine.”
“Oh.”
The intern didn’t dare to talk back, just quietly observing, thinking to himself: No wonder he’s called the top Fang Cheng cheerleader.
If not stopped, Chen Rang could probably rave about a newbie monster for half an hour.
But even without Chen Rang’s hype, the intern could see that the graphical quality of Fang Cheng Studio’s games was truly on a different level from the others.
Fang Cheng Studio has now become a leading banner in the industry, being able to spark a trend just by announcing a new project, influencing the direction of the game circle.
After announcing that the new game would be a card game, card games instantly became the new craze, with numerous manufacturers quickly touching up their own card games before releasing them, riding the wave and benefiting from the surge in traffic.
As an intern, his job was to contact and take in business, write reports on these games, and give them a promotional push.
But many of these games were just like gilding excrement, finding any playability was harder than reaching the heavens.
Unlike Fang Cheng Studio’s games, where just the graphics alone made people feel a strong desire to keep playing.
Chen Rang’s character was born in a cramped wooden cabin, the environment dimly lit, but when the torch flames flickered with the wind, the details of the surroundings emerged vividly, giving the observing intern a strong sense of immersion.