Video Game Tycoon in Tokyo-Chapter 813: Video Games for All

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Chapter 813 - Video Games for All

While the two were joking around, the rest of the staff had nearly finished setting up the platform.

At the entrance to the park, a small temporary stage had been assembled by the staff, with five gaming consoles neatly placed on top.

At the same time, a large banner was unfurled.

"Free Video Game Trial – Everyone Who's Never Played a Game Before Is Welcome to Try It Out!"

As the banner was raised, several people dressed in giant mascot costumes also appeared.

Among them were Mario, Bowser, Toad, and other familiar characters from the Super Mario series.

The games available here were primarily from the Super Mario series. Each promotional zone featured a different theme, and those interested could collect stamps from different regions. Later, at a designated time, all registered participants would be entered into a draw, and one lucky person would win a full year of free gaming.

In the park, the excited children who had been running around took notice of the commotion.

They paused their games and turned to look, and once the game demo area was fully set up, a few kids summoned the courage to walk over.

"Uncles, what are you doing here?"

Seeing the children approach, Masaru Ota immediately perked up and said to Natsume Yasutaka, "No more chatting, the real work's here! Let's show them what our games can do!"

"Hey there, kid! You're very welcome to come try out our games! First off, you should know—we're letting everyone play for free. Do you know what video games are?"

"Video games? Of course! My older brother loves them, but... I'm not really interested."

Masaru Ota blinked, then asked with curiosity, "Oh? Why not? You don't like games as a form of entertainment?"

The child thought about it seriously and answered, "Umm... I'm just not really interested. I can't say why, but maybe it's because playing in the park is more fun?"

Masaru nodded. "Hmm, that's a fair reason. But hey, kid—trust me—once you try out these games, you might end up loving them just like your brother. If it brings you joy, isn't that all that matters?"

The child nodded. "Yeah, but... I'm still not interested."

Seeing the child's total lack of enthusiasm, Masaru could tell this was a genuine case of someone who just didn't care for games.

But that was fine—Masaru had a plan.

"Hey kid, do you have a favorite toy? Or something you really like? If you play the game and unlock some achievements, we'll give you a prize based on what you love the most. For free!"

"Really? I don't have to pay anything?"

Masaru nodded enthusiastically. "Of course! Adults would never lie to a kid."

Children tend to be simple and direct in their thinking. Encouraged by Masaru's pitch, the child stepped up to try the game—landing on Super Mario Galaxy.

This game stood apart from traditional titles in many ways.

Its biggest difference was the use of detachable motion-control controllers.

This meant players had to move around more to play, unlike most games where you could sit still.

That in itself limited the game's audience to an extent.

But anyone who actually played Super Mario Galaxy quickly fell in love with it—it was simply too good to pass up.

To this day, Super Mario Galaxy was still one of the highest-rated games on Kazuo Murakami's game review site, with nearly a million player reviews.

For most other companies, selling a million copies of a game was enough to make headlines.

But Gamestar Electronic Entertainment was different. For their games—especially those supervised by Takayuki personally—a million units sold was just the beginning. Ten million was standard.

To outsiders, this company had the strictest standards for quality in gaming.

Super Mario Galaxy was one of their most successful titles.

"Alright, kid—just swing this controller around. Careful not to throw it! Imagine you're waving a magic wand to help your character fight!"

In that moment, the same kid who moments ago claimed to have no interest in video games was fully immersed. He didn't even hear Masaru talking anymore—he was entirely focused on playing.

Yasutaka gently pulled Masaru aside.

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"Kids usually play games just for fun. Don't push them to complete missions or objectives. As long as they're having fun, that's all that matters."

"Oh right, Takayuki said that too," Masaru realized, backing off and leaving the kid to play.

Meanwhile, the other consoles were now occupied by other kids—and a few adults too.

Each console offered a different game. One child, for example, was currently playing a light-gun shooter—another flagship title of Gamestar.

This game had once caused a buying frenzy in the U.S., and every new release still easily surpassed a million units sold.

The original gun bundle had sold over 30 million units.

After years of refinement and tech upgrades, the game now offered real-time, responsive controls and thrilling graphics that sent adrenaline soaring.

Though the current player was still a child, he was completely absorbed—his mind fully focused on blasting through every level.

Next to him sat an adult playing another game—a father, in fact, who was also a hardcore gamer.

He used to enjoy all kinds of home console games.

But after becoming a father and taking on more family responsibilities, most of his free time had been consumed by daily obligations.

He hadn't properly played a game in almost two years.

And during those two years, he hadn't bought a single new game.

Today's free trial opportunity truly made him happy. At first, he'd been annoyed that his holiday was being spent taking his kid to the park—and he was even a bit sleep-deprived.

But now? All those complaints had vanished.