Video Game Tycoon in Tokyo-Chapter 831: Successful Negotiation
Chapter 831 - Successful Negotiation
Takayuki's meeting with Davis lasted only about half an hour.
After expressing his request, he left the detailed negotiations to his team.
Meanwhile, Takayuki met with Lorenzo again.
Although Lorenzo had stepped down as CEO of Morgan Group, he still held a board position and carried considerable influence in major decisions. So when Takayuki made his request, Lorenzo quickly and enthusiastically agreed—and even offered additional support. For example, if Gamestar Entertainment needed any talent, Morgan Group would be happy to help provide it.
That was a show of genuine goodwill.
Lorenzo had always been someone who valued old friendships and showed gratitude.
In the past, Gamestar Entertainment had helped him reclaim the operating system market from Surii Electronics, preserving Morgan Group's position as a U.S. tech giant.
Because of that, Lorenzo once vowed to repay Takayuki tenfold for that assistance.
But his willingness to help wasn't just out of gratitude.
If Takayuki entered the VR field using Morgan Group's technology, it would boost Morgan's visibility in the upcoming VR tech race, allowing them to secure a spot—unlike in the smartphone battle, where they were completely shut out.
Takayuki also promised Lorenzo that he would develop at least one VR game using Morgan's technology.
At the same time, he warned Lorenzo not to over-invest in the VR industry. Right now, the tech still required experimentation. However, it was feasible to try making VR games or immersive videos, since the foundational tech was already in place.
Davis, on the other hand, didn't take this advice seriously. He firmly believed that VR had massive potential and dismissed Takayuki's words.
Lorenzo, though, took the advice more seriously. Still, as he was no longer CEO, he could only influence decisions to a certain degree. The major direction was now left to Davis—otherwise, what was the point of stepping down?
These days, Lorenzo was no longer solely tied to Morgan Group. He had his own private investment firm and was already reaping good returns by investing in promising projects. Even if Morgan Group eventually declined, he wouldn't be too worried—he might feel some personal regret, but that was it. After all, it was a company he had built from scratch.
As for the VR game Takayuki planned to develop, he already had a rough idea.
What kind of game best showcases VR technology?
In his original world, it was undoubtedly Half-Life: Alyx—a VR game released in 2020 with incredibly advanced design. While Microsoft and Sony were both promoting their next-gen consoles in 2020, Takayuki felt that Alyx was the real next-gen product of that year.
But here, VR technology was just starting. Many components were still immature. Developing a game like Alyx would require a long-term commitment.
However, Takayuki already had too many large projects on his plate, each requiring 3–4 years of development. There were also other upcoming releases. He really didn't have the bandwidth to open up a new "tech tree" just yet.
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So, instead, he thought of another game that also showcased VR effectively—Beat Saber.
Its concept was simple.
By using Gamestar's detachable controllers, adding some positional tracking modules, players could slash through incoming blocks in rhythm, moving their bodies naturally with the beat.
It played much like traditional rhythm games but with a highly immersive VR twist—making it one of the most memorable VR games Takayuki remembered.
A few days later, Makoto Matsuhashi presented the negotiation results to Takayuki.
Morgan Group had agreed to provide their full suite of VR technology and even some of their talent.
Their experts would be embedded at Gamestar's U.S. branch to assist in both technical development and game design.
Takayuki immediately understood—they were here to learn from his team.
But that was fine with him. The more people that joined the game development industry, the better.
Once the gaming industry fully matured, he could finally sit back and enjoy the masterpieces created in this world—a true return to his original dream.
The only thing left now was to wait for Aya Tsukino.
At Stanford, Gamestar Entertainment had partnered with the university to establish a dedicated game development program. Both Takayuki and Aya were honorary deans of the department. Aya had gone to scout for talented students who could strengthen Gamestar's talent pool.
Gamestar was still in expansion mode. There was no such thing as "too much talent"—the more, the better.
Once Aya wrapped things up, the team returned to Japan—just in time for the 2010 Gamestar Carnival.
This time, the spotlight was, of course, on the Switch and a lineup of exciting new games.
Among them, The Legend of Zelda: Breath of the Wild already had a mature demo, and the core game was more than 95% complete.
"Wow, Aiko! The Carnival feels even livelier this year!"
Amid the crowd, Kazumi's voice rang out—distinct and boisterous, turning a few heads.
"Look, look! There's a huge Zelda statue here!"
Oto-chan looked at her excitedly and sighed. "That's Link. Zelda is the princess."
"Huh? Really? I forgot."
Oto-chan added, "Kazumi, tone it down a bit. We're recognized game developers now. If someone snaps a photo of you like this, it could become a minor scandal."
"So what? I'm not breaking any laws or doing anything immoral. Why should I care what people think?"
"But at least act a little more dignified in front of your employees. Try to act like a proper leader."
"I don't care about that. First and foremost, I'm a gamer who loves games. Only second am I a game developer. Here, I'm going to be my true self! Right, everyone?"
As she spoke, Kazumi turned to look at a group of newly hired young staff standing nearby.
All of them looked... a little awkward.