I Just Want Players to Save Money, They Insist on Giving Me!-Chapter 57 - 32 This Time Promote It Aggressively_1
Chapter 57: Chapter 32: This Time, Promote It Aggressively!_1
Chapter 57 -32: This Time, Promote It Aggressively!_1
Game development was proceeding at a fast pace, both effectively and methodically.
Supported by a robust project proposal, the staff’s research and development progress could be described as lightning-fast.
No need to think, no need to try, no need to revise; it’d be hard to slow down even if they wanted to.
During this period, Ke Jin also managed to recruit a comprehensive four-star rated programmer using his Assistant Search Function.
Looking at his belly, which couldn’t be concealed even by his loose plaid shirt, along with his shiny, powerful hairstyle, and large, rough pores,
It was clear at a glance that this man was a veteran withyears of rich experience.
Ke Jin then kindly inquired about his age.
He: 23 years old.
Uh…
There’s an ancient saying in Huaxia Nation that goes, those who achieve great things do not sweat the small stuff.
So, this assistant named Cheng Bage was gladly taken under Ke Jin’s wing and temporarily assigned the role of head programmer in the company.
Cheng Bage hadn’t been out of school for long and was quite cheerful by nature.
In addition to his own work, he would take some time to guide the new IT-specialized staff, teaching them more convenient experiences and skills.
The entire company was bustling, and Ke Jin was no exception.
He shut the door to the general office and secretly worked on programming the recharge interface inside.
This was of vital importance to the future development of the company!
It had to be monitored personally, with no room for error.
Before starting, Ke Jin carefully checked the system’s usage instructions.
It clearly stipulated that if ads were embedded in the game, the revenue from the ads would not count towards the tycoon-meter, but ads could not replace the recharge interface or fixed pricing.
“That is to say, a recharge interface must be present,” he mused.
“But can I,” he wondered, “simply use ads to replace a majority of the recharge amounts?”
For example, watching a one-minute ad could give you 500 diamonds, which is the same amount a player would get for charging 10 bucks.
Most players, weighing their options, would certainly choose to watch the ads.
But then he thought better of it.
It wasn’t appropriate.
The lessons learned from past missteps were already plentiful.
You could never predict what the players on Blue Star would end up doing.
Ke Jin had learned this the hard way before.
Some might say, “you have to say it, I’m telling you, the system didn’t make it clear, it’s not something you can describe with words.”
Literally, some game manufacturers on Blue Star summarized the situation with one word — pig.
A few tycoons who didn’t want to watch ads could wave their hands and make all his hard work for naught.
“Indeed, to be on the safe side, it’d be best to make sure players never see the recharge interface in their lifetime.”
Thus, Ke Jin busied himself with a nesting doll scheme in his office.
The recharge interface could be sloppily put together; 10 bucks for an additional 50,000 yuan in Urban Skyline construction funds.
50 bucks could buy a plot of land directly, and so on.
After all, the players wouldn’t be able to purchase anything.
Next, he used the first ad popup to block the recharge interface.
He wrote a program for automatic redirection.
When players clicked on the recharge button, they would enter an ad page that lasted a full 180 seconds, with no option to skip, but they could exit at any time to return to the game interface.
If anyone else had tried this, they would have surely failed, maybe even getting the game removed!
Even the shoddiest little browser games on the market would only dare to make players watch a 15-second ad.
But Ke Jin wasn’t scared at all.
People watch ads to continue the game experience or to watch videos.
My game lets you have the full experience without paying, so why watch ads at all?
Then, the second step.
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If a player was really stubborn and waited out the full 180 seconds to get to the recharge page,
That was fine; the moment they clicked the payment button, they’d be redirected to another 180-second ad.
They could still return to the game interface at any time, and it wouldn’t affect the normal game experience.
But you want to make a payment? Sorry, you’ll have to wait.
After waiting the 180 seconds, the ad interface wouldn’t disappear but would stay fixed on the screen, directly covering the payment method selection interface.
Then a red cross would pop up at both the top left and top right corners, letting players guess which one would cancel the ad.
Of course, whichever one the players clicked would result in failure, and then another 180-second ad would start.
Ke Jin had never before felt such loathing for short ad durations.
Just 180 seconds!
If only it were 1800 seconds instead.
Next, he could write an infinite loop program.
After each viewing, it would freeze, and then pop up two red crosses on the left and right, cycling over and over in an infinite loop.
Leaving no chance for the recharge players! They should never even dream of spending a penny in Skyline!
Of course, throughout this process, it was essential to ensure that players could return to the game at any time.
As long as you don’t recharge, we’re still good brothers, free to play the game!
The batch of small programs wasn’t hard to write, and even Ke Jin couldn’t help praising his own ingenuity after completing them.
Genius!
This is what I’m made for!
…
Time flies.
Since the project Urban Skyline had been initiated, a month had passed in the blink of an eye.
During the development process, the staff continually felt the charm of the game, spurring them to work even harder.
In just one short month, they radically elevated Skyline.
Ke Jin was quite satisfied when he tested the game’s results.
Almost flawless.
If there had to be one complaint, it would be the severe traffic jams during the mid-to-late game, which were not easy to resolve.
But these were minor issues, and they planned to deal with it later by allowing players to create their own Mods through a creative workshop.