Woke Up to Find the Game I Made Came True-Chapter 95

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When Ye Bai broke through to confront the Sand Control Mage, several raiders and players were retreating under the dispelling effects of Light’s Purification, withdrawing beyond the purification range to seek cover in the sandstorm.

Yet just as they retreated into the sandstorm and barely had a moment to catch their breath, the wind suddenly died down, and the swirling sand fell to the ground.

"What’s going on? Why did Lord Somers stop casting?"

The raiders were caught off guard—and so were the three players, their hearts tightening as an ominous premonition settled over them.

Their past two successful raids had taught them that their victories relied heavily on the Sand Control Mage’s spell cover.

The three players, still unclassed, had witnessed Somers’ abilities firsthand and even sought him out to inquire about his trials. They learned that passing his test would grant them magical training.

Their participation in this raid was part of the prerequisite for their class-change quest—completing five successful raids would fulfill the basic requirement.

All three aimed to become Sand Control Mages, a clearly hidden class, continuing their lucrative careers as bandits.

If this raid failed, they worried it might affect their quest evaluation.

Meanwhile, the guards, frustrated at seeing the raiders slip back into the sandstorm where pursuit seemed impossible, suddenly watched as the swirling dust dissipated entirely—even beyond the dispel range.

Their vision cleared instantly, exposing the raiders who had just retreated into the storm.

"Don’t let them escape!"

Roland and the other guards grinned. The sandstorm had been such a hindrance because of class disadvantages—most physical professions in the Alchemy School were ranged, and obscured vision drastically weakened their combat effectiveness.

Now, with their sight restored, these raiders were nothing but easy prey.

But then, another abrupt change—a distant howl of wind rose again, accompanied by swirling sand. The sandstorm, having just settled moments ago, roared back to life, fiercer than before, its boundaries stretching beyond sight.

The raiders erupted in triumphant laughter. "Hahaha! It’s Lord Somers!"

"Phew…" The three players sighed in relief, spirits lifting. Somers must have held back earlier—perhaps a minor mishap—but now he was unleashing his full power. Their mission might still succeed!

The guards, however, stiffened. Not only had the battle turned again, blinding them once more, but they also realized—if the enemy could still cast the sandstorm, their employer’s assault must have failed. Was he in danger?

"You keep chasing them—I’ll go support our employer!" Roland turned, adjusting her goggles, raising an arm to shield herself as she strode into the oncoming storm.

Yet the moment the sandstorm engulfed them, Roland took only one step before freezing, lowering her arm in disbelief.

She stared at her hand, then removed her goggles, bewildered. A faint golden glow enveloped her, and the raging storm now felt like nothing more than a gentle breeze—as if the swirling sand were an illusion.

Even stranger, when she looked back, she could see clearly through what should have been impenetrable dust—

Her familiar squadmates nearby, the clustered pack of draft horses further back, and the four transport team members beside them, who had been cowering in fear, now slowly rising in astonishment.

In Roland’s vision, everyone on the merchant team’s side—even the horses—was bathed in that same soft golden light. Further away, the raiders’ figures were also visible, but outlined in stark, glowing red.

After a brief pause, Roland understood—just as the sandstorm had once concealed the raiders, now it shielded their side!

[Sandstorm] was the signature utility spell of sand magic. Among second-tier spells, its damage was modest, but its strategic value was immense.

Beyond its base sand damage, its core strength was blinding enemies across a wide area—without affecting allies’ vision. That was how the raiders had turned the tables on the stronger guards earlier.

Roland didn’t know what had happened on the employer’s end, but this shift clearly favored them. If he could pull this off, he must be unharmed.

She spun around, laughing, rallying her still-dazed comrades. "Hahaha, let’s go! Not a single one escapes today!"

At her call, the squad snapped to attention, charging into the storm with renewed vigor.

Meanwhile, the raiders, who had just begun to grin at the thought of a counterattack, froze as the sand obscured their vision. For a moment, they were as confused as the guards had been.

Only when Roland’s squad came barreling toward them did they realize in horror—

This sandstorm… wasn’t theirs. But how?!

"Run!"

The three players, their health bars nearly halved by the guards’ gunner blasts, smelled death and bolted. As they fled, they couldn’t help recalling their last wipe—

Another raid, another merchant caravan with draft horses, another ten-man guard team… Was this setup cursed or something?

...

"Boom!"

The sudden resurgence of the sandstorm cut off the retreating Sand Control Mage.

The eye of the storm was the safest spot—if he kept retreating, he’d only plunge into its most lethal zone.

Clad in robes and a headscarf, the mage halted, just as his summoned Sand Guardian lunged at Ye Bai.

The Sand Sentinel appeared to be a nimble warrior entirely composed of sand, wielding a pair of razor-sharp dual blades, also forged from sand, as it mercilessly swung at Ye Bai.

Ye Bai, who was channeling his spiritual energy to maintain the sandstorm, didn’t dodge or evade—he took the slash head-on.

‘-238’

Though the Sand Sentinel seemed to deal physical damage, its essence was still rooted in sand magic, as both its form and weapons were reinforced and animated by arcane power.

The damage was negligible to Ye Bai, whose health pool neared three thousand. After absorbing the attack, the skill slot freed up from casting the sandstorm immediately granted him access to a new summoning spell.

[Sand Sentinel] Summon a Sand Sentinel with 5,000 health, lasting for 5 minutes. The Sand Sentinel (Trait - Sandform) is immune to 80% of physical damage. Its dual blades deal 856 (+spell power) magic damage per strike.

Release!

Just like the Sandmancer before him, Ye Bai raised his hand, and under the stunned gaze of the enemy Sandmancer, a pile of sand materialized on the ground, rapidly taking shape into another dual-blade-wielding Sand Sentinel.

Moreover, the Sand Sentinel summoned by Ye Bai was visibly larger than the one conjured by the Sandmancer.

The Sandmancer’s Sand Sentinel had only 2,200 health, while Ye Bai’s version boasted higher stats in both durability and damage.

Standing still, Ye Bai watched as his newly summoned Sand Sentinel closed the distance in two strides and slashed at the Sandmancer, dealing a staggering 1,564 damage—a far cry from the measly 200 points he had shrugged off earlier.

"Ah! You… how is this possible?!"

The Sandmancer cried out in pain, staring at Ye Bai in disbelief.

This move—turning the enemy’s own tactics against them—wasn’t just shocking to players; even NPCs were left awestruck.

What baffled the Sandmancer even more was that Ye Bai could maintain the sandstorm while simultaneously summoning the Sand Sentinel.

Under normal spellcasting rules, like the Sandmancer had demonstrated, casting a new spell required interrupting an ongoing channeled ability due to cast times and global cooldowns.

But Ye Bai’s [Disintegration Refund] trait allowed the sandstorm to remain active even as he spent mana to sustain it, bypassing conventional cooldowns and casting sequences.

Without cast time or cooldown restrictions, even a sustained spell like the sandstorm could be maintained while new skills were instantly cast from the refunded slot.

This ability—to channel one spell while casting another instant one—was supposed to be unlocked only after reaching level 60 with the [Multicast] talent.

In this scenario, Ye Bai had essentially exploited his class mechanics to bypass the system, achieving the "Multicast" effect prematurely.

And it didn’t stop there. Ye Bai deliberately took another hit from the Sand Sentinel, storing yet another copy of the summoning skill.

Meanwhile, the Sandmancer, unable to withstand Ye Bai’s "enhanced edition" Sand Sentinel, desperately commanded his own to fall back.

The two Sand Sentinels—one larger, one smaller—clashed, trading blows. Each slash sent sprays of sand flying from their bodies, only for the wounds to reform instantly. Physical damage was negligible; only magical strikes left a mark.

Seizing the opportunity, the Sandmancer tried to flee into the sandstorm.

Ye Bai raised his hand again, and in a repeat of moments before, another Sand Sentinel materialized from swirling sand, blocking the escape route.

The Sandmancer’s eyes nearly bulged out of his skull at the sight of yet another Sand Sentinel. "…You???"

Ye Bai smiled modestly.

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Aside from sustained spells, summoning spells were a Spellbreaker’s favorite. As long as the summon wasn’t restricted to a single instance, taking a hit from a summoned creature could grant the summoner its skill.

In theory, with enough health and mana, one could amass an entire army of summons this way.

Of course, summoning and channeled spells were mana-intensive. Even with the [Attunement] talent boosting his regeneration, maintaining the sandstorm and two Sand Sentinels had already drained 60% of Ye Bai’s mana.

With two Sand Sentinels now under his command, Ye Bai quickly reduced the Sandmancer’s summon to a lifeless pile of sand.

Before the enemy’s Sentinel fell, however, Ye Bai made sure to take one last hit, storing the skill once more.

Since self-cast spells couldn’t harm their caster, a Spellbreaker couldn’t farm skills by attacking themselves. Thus, "taking a hit to copy a skill" would likely become a habit for Ye Bai in the future.

Estimating the battle was over, Ye Bai dismissed the sandstorm.

On the other side, without further intervention, the two remaining Sand Sentinels cornered the Sandmancer, whittling him down to a pitiful 2,000 health before their 5-minute duration even expired.

Ye Bai sighed as he observed the Sandmancer. Quest items like the "Golden Bloodline" required for the compass mission were guaranteed drops if the target died while the player held the relevant quest.

This Sandmancer’s skills were too useful. If not for the mission, she’d have spared him… Wait. Did he have to die?

Watching the battered, nearly helpless Sandmancer, Ye Bai had a sudden idea and ordered the Sentinels to halt their assault.

The Sandmancer, ragged and exhausted from maintaining the sandstorm and summoning, had depleted his spiritual energy. A spellcaster without mana was as good as defenseless.

Just as he resigned himself to death, the attacks ceased. He looked up to find the cold edge of a sword pressed against his throat.

The pale blade gleamed with an elegant yet deadly sheen—quite intimidating, if one ignored its actual damage output.

The Sand Mage had lost all will to resist by this point, instinctively raising his hands in surrender:

"Don't ​​‌‌​‌‌​​​‌‌​‌‌‌​‌‌​​‌‌​​‌‌​​​‌​​​‌‌​​‌‌​​‌‌​​​​​‌‌​​‌‌​​‌‌​​‌​​​‌‌​​​​‌​​‌‌​‌‌​​‌‌​​​‌‌​​‌‌​‌​‌​​‌‌​​‌‌​​‌‌​‌​‌​​‌‌‌​​‌​​‌‌​​‌‌​​‌‌​‌‌​​‌‌​​‌​​​​‌‌​​​​​​‌‌​‌‌​​‌‌​​‌​​​‌‌​​‌​​​​‌‌​​‌​​​‌‌‌​​​‍kill me! If you let me go, you can have all the items on me!"

Humanoid monsters were essentially NPCs of a different faction—intelligent beings with personalities. They could fight fearlessly, but also cower in fear of death. When facing enemies far beyond their level, they might flee or even trigger a surrender mechanic, allowing them to be taken as prisoners.

Earlier, upon realizing Ye Bai was a second-tier class holder, the Sand Mage had prioritized escape. Now, after being crippled by her, he completely lost the will to fight.

[You gained 5 proficiency in 'Intimidation.']

"Good." It had been a while since her Intimidation proficiency increased… Ye Bai raised an eyebrow, unsurprised. Hearing the system notification, she couldn’t help but wonder if her Snowblade had some hidden properties she wasn’t aware of.

Then, she pulled out the [Ancient Compass] from her inventory and said to the Sand Mage, "Give me some blood."

The Sand Mage blinked, momentarily confused. "Huh?"

"Blood. Drip it on here." Ye Bai nudged the Snowblade forward slightly.

"O-okay, got it…" The Sand Mage hurriedly complied, pressing his wounded hand—injured earlier by the Sand Guardians—against the compass, letting his blood drip onto it.

The "blood ritual" trope was widely used in the game. Killing enemies would drop 'Golden Bloodline' as a quest item, but Ye Bai wanted to test whether the system would accept blood obtained without killing. If it worked, she could spare the Sand Mage’s life.

As the crimson blood dripped onto the [Ancient Compass], moments passed… but nothing happened.

Guess killing is the only option after all… Disappointed, Ye Bai shook her head.

The Sand Mage, closely watching her expression, paled in realization. "Wait! It must not be enough blood!"

"Shhk—!"

Gritting his teeth, he squeezed his wound hard, causing blood to gush out and drench the entire compass.

Damn, this guy’s ruthless.

Even Ye Bai couldn’t help but twitch at the sight. In that instant, she saw his health bar drop by a hundred points.

"Just wait… this time it’ll work…"

The Sand Mage looked up nervously at Ye Bai.

[You gained 10 proficiency in 'Intimidation.']

Ye Bai: "…Fine."

Seriously, it’s not like she was some kind of demon, right?

But this time, it actually worked. The compass in Ye Bai’s hand grew warm, and under the deluge of blood, the tarnished surface of the ancient relic began to gleam anew.

A faint glow shimmered, transforming the rusted brown compass into an ornate, gilded masterpiece.

Ye Bai checked its updated attributes:

[Golden Compass]

Rank: Legendary

Type: Archaeological Tool

Status: Restored

Effect: Can be used on 'historical clues' you possess, providing directional guidance (99% accuracy); possesses limited treasure-seeking capabilities.

Description: A compass passed down from the Golden Bloodline, renowned for its precision. It also has a peculiar knack for identifying valuables—among a pile of treasures, it will always point to the most expensive one.

Not bad. Ye Bai was pleased. A 99% accuracy rate meant it was practically foolproof—the 1% margin of error wasn’t worth worrying about. If needed, she could always test multiple times to rule out mistakes.

As for the vaguely described treasure-seeking ability, she could test that out later.

The two Sand Guardians had already exceeded their duration, dissolving into wisps of sand. But by now, the Sand Mage had no intention of resisting or fleeing, his nameplate shifting to a neutral yellow.

"Employer!"

A voice called out. Ye Bai turned to see Roland and the others approaching, having finished off the remaining raiders.

Relieved yet unsurprised to find Ye Bai unharmed, they soon noticed the battered Sand Mage.

"Employer, who is this?"

Ye Bai glanced at the captive. "My prisoner."

Then, as an afterthought, she asked, "By the way, what’s your name?"

Realizing escape was impossible now that the guards had arrived, the Sand Mage slumped in defeat. "Somers."

Ye Bai nodded. "Everyone, please help tie him up. I’m taking him back to my territory."

"Of course." Roland retrieved a pair of small orbs from his pack—a set of alchemical restraints. When pulled apart, energy chains materialized, binding Somers’ hands securely.

This time, it was Ye Bai who had protected the caravan, not the other way around.

And strength commanded respect.

After witnessing her power, the caravan members treated her with newfound reverence.

"Thanks. What about the other raiders?" Ye Bai asked.

"Most were killed. Two escaped—they were too fast."

Ye Bai guessed those two might’ve been players. But after this encounter, she doubted they’d dare return. If they did, she’d just cut them down again.

As night fell, the caravan set up camp, the presence of a second-tier class holder filling everyone with a sense of security.

Meanwhile, the two surviving players—who had barely escaped after burning through potions and items—were hit with another devastating blow:

[Quest 'Somers’ Trial' has been invalidated.]

Invalidated?

Realizing Somers hadn’t returned either, it dawned on them: even class trainers could be killed…

---

Presumed dead, Somers instead traveled with Ye Bai’s caravan. After three uneventful days, they arrived at White Night Town on the eighth day of their journey.

[Trade route 'Laen City – White Night Town' has been established.]

[Foresighted Lord, you have successfully opened a second external road for your territory, granting an additional 2 productivity points!]

[You have established trade relations with a major alchemy faction city (Laen City). Your territory will now gain 3 additional productivity points monthly, and the alchemy faction affinity of your territory has increased by 10.]

Amidst the system notifications, Ye Bai escorted the captive Somers to the prison.

"Lord Ye Bai, what brings you to the prison? The last prisoner has already been released... Huh? Who is this?"

"This is a special talent."

Responding to Blaze's question with a serious tone, Ye Bai then ushered Somers inside.

"Special talent?" Blaze was puzzled. A talent... sent to prison?

Ye Bai, however, smiled to himself. Keeping Somers in prison meant he could return anytime he needed a skill and simply have the captive cast one for him.

Moreover, any future enemies with useful skills could also be brought back and stored here.

Thinking ahead, he might even need to build a dedicated prison—one specifically for housing these 'skill-type' talents who were difficult to recruit.

Calling it a prison wouldn’t quite fit anymore. It would be more accurate to name it his personal skill repository!